#ifndef GAMESHISTORY_H
#define GAMESHISTORY_H

#include "Headers.h"
#include "GameRecord.h"

class GamesHistory
{
public:
    GamesHistory();
    ~GamesHistory();
    void addGame(GameRecord * game);
    QVector<GameRecord*> * getGames();

    //QString getGameHeader(int gameNumber, int header) const; <- NEIN!!
    //QString getGameMoveName(int gameNumber, int move) const;
    //QString getGameMoveComm(int gameNumber, int move) const;

private:
    GameRecords * _games;
};

#endif // GAMEHISTORY_H
